The game follows a cowardly wizard named Rincewind as he is sent by the wizards of Unseen University to search for a giant dragon that was released upon the city of Ankh-Morporkas.įor more information on how ScummVM uses game data files, see the user documentation. Example of a configuration file Default configuration file option Configuration keys Screenshot path Understanding the audio settings Understanding the graphics settings Understanding the search box Help. Others have done it, so it must be possible. The configuration file provides a way to edit both global and game-specific settings. ![]() after closing it and re-run, the code asked were still the same, but replying the same didnt work so i suppose the code is random, but theres a problem at asking the correct one. It should be located in "USERS\\AppData\Roaming\ScummVM", look it up and check the settings in it, so you can add/change the relevant parameters to GOG's ini file.Discworld is the first game in the Discworld series. I know people prefer the Amiga music but I really like the default midi they (MI1/2) run with. i passed it once pressing West South W-S, and was amazed to see the introduction. Enables combination AdLib and native MIDI. ![]() Sets the gain for MIDI playback Only supported by some MIDI drivers. ini file rather than the one that's specified by the command line options in GOG's shortcuts. Used with -md5 or -md5mac to specify path of file to calculate MD5 hash of./scummvm-midi-gainNUM. How can i fix the shortcut/ini file then ? If you launch ScummVM directly, it creates and subsequently uses a global. If i launch the shortcut by GOG => it uses some opl or SB emulation. If i launch it through scumm vm = > MT-32 is ok But GOG uses an ini file to launch the game directly and i dont know what to put in that file so it would use the correct midi device. Well i have to correct myself, there is a folder scummvm that launches a graphical interface that allows me to start the game with the proper midi device. Some options, such as -help or -list-audio-devices, allow you to view information about ScummVM directly on the command line without starting the Launcher or starting a game. It should be timed so that music reaches a crescendo as the screen changes to eventually show the Lucasfilm and Loom logotypes, and has been timed to work well with the Ozawa version, which is apparently a relatively fast one. Specify a game or use -auto-detect to start a game directly. The Overture is only used by the EGA version, when using MIDI (preferably Roland MT-32) sound. ![]() What should i modify or add to let it use a real Roland MT-32 ? By default, executing scummvm on the command line starts the Launcher. I see some games like Kyrandia uses an ini file to pass the settings to scummvm and there is no graphical interface to configure the game nor a setup to run. ![]() I own an original Roland MT-32 and a few midi modules but some scummvm games cannot use it.
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